End the run and return the environment to how it was.
POST/api/sim/stop
The environment stays attached. Stopping reverts it to its earliest state — the scenario's objects, sensors and tracks go, the pipeline returns to live — but the engine stays connected. Detaching is what changing environment does, and doing it here would make every run pay an Unreal reconnection.
Undoes every part of [start]. It shipped undoing one of four, and the
three missing ones read as separate bugs: tracks that never left the map after
STOP, the previous run's sensors on the rail of the next one, and a stopped
console still refusing to command a real aircraft in the name of an exercise
that was over.
Responses
- 200
the run is finalised and the environment is back to Idle, still attached