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End the run and return the environment to how it was.

POST 

/api/sim/stop

The environment stays attached. Stopping reverts it to its earliest state — the scenario's objects, sensors and tracks go, the pipeline returns to live — but the engine stays connected. Detaching is what changing environment does, and doing it here would make every run pay an Unreal reconnection.

Undoes every part of [start]. It shipped undoing one of four, and the three missing ones read as separate bugs: tracks that never left the map after STOP, the previous run's sensors on the rail of the next one, and a stopped console still refusing to command a real aircraft in the name of an exercise that was over.

Responses

the run is finalised and the environment is back to Idle, still attached