Skip to main content

Use case 02 / Counter-UAS

The last ten seconds.

Radar saw the drone minutes ago. The fight is now: which track matters, which effector, and who said yes.

Two unmanned combat aircraft on a runway apron

One contact per object

Fused from every sensor

Ranked plans, every pass

Scored on leakers, cost, coverage

Deterministic replay

The same raid, run again

A five hundred dollar drone forces a defender to spend a missile that costs millions, and saturation raids put more tracks in the air than a fire-direction crew can hold. The sensors are not the bottleneck. The bottleneck is the decision: which of three hundred tracks matters, which effector kills it cheapest, and who authorised the shot, all inside the seconds an attritable threat allows.

The track that matters, with its evidence

Fusion resolves every sensor into one contact per object, scored for threat continuously: closest point of approach, time to impact, confidence, and the sensors behind each number. The one track that matters surfaces out of the three hundred that do not.

A selected track showing classification, kinematics and threat numbers
A selected track showing classification, kinematics and threat numbers
Track T-00481: a SUSPECT multirotor held FIRM by three sensors, 85% confidence, closing at 20.8 m/s with impact in 125 seconds.

The cheapest effector that works

Each solver pass authors ranked plans under real limits: magazine depth, effectors per target, interceptor reach, commit timing. Every plan is scored on predicted leakers, cost and coverage, so a costly interceptor is not spent on a cheap drone. The operator compares and approves; under saturation, the posture can pre-approve.

The PROTECT planning profile and its weights
The PROTECT planning profile and its weights
The PROTECT profile's dials: leakage cost, effectors per target, commit timing, and protection weighed against economy. Copy it and tune the copy; stock stays as the reference.

The shot is answerable

Tasking goes out through the gate set for that effect, and every firing, clamp and approval is logged with its rule and its subject. After the raid, the run replays identically, so the decision can be inspected rather than remembered.

Rehearse before it happens

Saturation is rare and unrepeatable in the real world. In simulation it is neither: describe a raid in plain language, run it against your laydown, change one thing and run the identical fight again.

Saved scenarios across two simulation environments
Saved scenarios across two simulation environments
Saved fights across the Dome Lite and AirSim environments, with the Singapore Harbour demo running. The same raid replays deterministically.

Where to go next